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INI File  |  2001-12-24  |  10KB  |  261 lines

  1. [kStandardDestroyer]
  2.  
  3. ;Source Files
  4. ;=----------=
  5. pMexData                            kStandardDestroyer\Rl0\LOD0\kStandardDestroyer.mex
  6. LODFile                                kStandardDestroyer.lod
  7.  
  8. ;Ship Physics
  9. ;=----------=
  10. mass                                3055000                ; ship mass [fighter = 1]
  11. momentOfInertiaX                    15275                ; resistance to rotation
  12. momentOfInertiaY                    15275                ; [fighter = 1]
  13. momentOfInertiaZ                    15275
  14. maxvelocity                            525                    ; [fighter = 1000]
  15. maxrot                                5.43                    ; maximum rotation speed [don't make faster than ~10]
  16. thruststrength[TRANS_UP]            215                    ; acceleration (m/s^2) [1-1000 approx. range]
  17. thruststrength[TRANS_DOWN]            215    
  18. thruststrength[TRANS_RIGHT]            90    
  19. thruststrength[TRANS_LEFT]            90
  20. thruststrength[TRANS_FORWARD]        258
  21. thruststrength[TRANS_BACK]            430
  22. rotstrength[ROT_YAWLEFT]            3                ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  23. rotstrength[ROT_YAWRIGHT]            3
  24. rotstrength[ROT_PITCHUP]            1.4
  25. rotstrength[ROT_PITCHDOWN]          1.4
  26. rotstrength[ROT_ROLLRIGHT]          1.15
  27. rotstrength[ROT_ROLLLEFT]           1.15
  28. turnspeed[TURN_YAW]                    1.08                    ; speed at which ship tries to turn (1=standard)
  29. turnspeed[TURN_PITCH]                0.9
  30. turnspeed[TURN_ROLL]                0.72
  31.  
  32. ;Basic Ship Stats
  33. ;=--------------=
  34. shipclass                            CLASS_Destroyer
  35. isCapitalShip                       TRUE
  36. buildCost                            2142                ; resource units to build
  37. buildTime                            229.5                    ; time in seconds to build
  38. supportUnits                        6                    ; Support Units required
  39. providesSU                            0    
  40. TimeShockedByEMP                    1.0                    ; time in seconds the ship will be paralized when hit by one EMP charge
  41. maxhealth                            32810.2                ; hit points
  42. groupSize                            1                    ; size of group ships of this type tend to form
  43. repairTime                            5                    ; every this many seconds
  44. repairDamage                        330                    ; this much damage is repaired
  45. repairCombatTime                    10                    ; every this many seconds
  46. repairCombatDamage                  75                    ; this much damage is repaired
  47. repairDroids                        10
  48. externalBuild                        FALSE                ; if TRUE, ship is built externally
  49. fowRadius                            9000
  50. forceFieldProtectionDistanceScale    1.1
  51. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  52. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  53. blastRadiusShockWave                1.75
  54. blastRadiusDamage                    125
  55. minimumZoomDistance                    100
  56.  
  57. ;Special
  58. ;=--------=
  59. Overlay_Selection_Scalar            0.8         ; scale the tactical overlay by this amount
  60. RKOEatMeTime                    50                ;Time Rko will take to eat this ship
  61. RKOGetsMissiles                    5                ;Number missiles Rko gets for eating this ship
  62.  
  63. ; Pilot View
  64. ;=---------=
  65. pilotViewOffsetX    170.0
  66. pilotViewOffsetY    0.0
  67. pilotViewOffsetZ    -135.0
  68.  
  69. ;Weapons
  70. ;=------=
  71. rotateToRetaliate                   TRUE
  72. passiveRetaliateZone                7426
  73. canTargetMultipleTargets            TRUE
  74.  
  75. NUMBER_OF_GUNS                      8
  76.  
  77. GUN         0
  78. {
  79. Type                        GUN_HiddenGimble
  80. GunSize                        GUNSIZE_SMALL
  81. StartUpgradeLevel            WEAPON_ION
  82. EndUpgradeLevel                WEAPON_ION
  83. DamageMult                    0.8
  84. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  85. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  86. BulletSpeed                     0.0                           ; measured in m/s.
  87. BulletLifeTime                  0.8
  88. BulletMass                      0.2                           ; mass of bullet
  89. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  90. }
  91.  
  92. GUN         1
  93. {
  94. Type                        GUN_HiddenGimble
  95. GunSize                        GUNSIZE_small
  96. StartUpgradeLevel            WEAPON_ENERGY
  97. EndUpgradeLevel                WEAPON_ENERGY
  98. DamageMult                    0.8
  99. BulletLength                            20.0                ; visual only.  Length of bullet on screen
  100. BulletRange                           5.0                ; distance bullets travel before disappearing
  101. BulletSpeed                           4000.0              ; measured in m/s.
  102. BulletMass                               4.0                    ; mass of bullet
  103. FireTime                  0.20
  104. BurstFireTime                  0.8
  105. BurstWaitTime                  5.0
  106. TriggerHappy                10.0
  107. }
  108.  
  109. GUN         2
  110. {
  111. Type                        GUN_HiddenGimble
  112. GunSize                        GUNSIZE_small
  113. StartUpgradeLevel            WEAPON_ION
  114. EndUpgradeLevel                WEAPON_ION
  115. DamageMult                    0.8
  116. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  117. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  118. BulletSpeed                     0.0                           ; measured in m/s.
  119. BulletLifeTime                  0.8
  120. BulletMass                      0.2                           ; mass of bullet
  121. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  122. }
  123.  
  124. GUN         3
  125. {
  126. Type                        GUN_HiddenGimble
  127. GunSize                        GUNSIZE_small
  128. StartUpgradeLevel            WEAPON_ION
  129. EndUpgradeLevel                WEAPON_ION
  130. DamageMult                    0.8
  131. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  132. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  133. BulletSpeed                     0.0                           ; measured in m/s.
  134. BulletLifeTime                  0.8
  135. BulletMass                      0.2                           ; mass of bullet
  136. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  137. }
  138.  
  139. GUN         4
  140. {
  141. Type                        GUN_HiddenGimble
  142. GunSize                        GUNSIZE_small
  143. StartUpgradeLevel            WEAPON_ION
  144. EndUpgradeLevel                WEAPON_ION
  145. DamageMult                    0.8
  146. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  147. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  148. BulletSpeed                     0.0                           ; measured in m/s.
  149. BulletLifeTime                  0.8
  150. BulletMass                      0.2                           ; mass of bullet
  151. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  152. }
  153.  
  154. GUN         5
  155. {
  156. Type                        GUN_HiddenGimble
  157. GunSize                        GUNSIZE_small
  158. StartUpgradeLevel            WEAPON_ION
  159. EndUpgradeLevel                WEAPON_ION
  160. DamageMult                    0.8
  161. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  162. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  163. BulletSpeed                     0.0                           ; measured in m/s.
  164. BulletLifeTime                  0.8
  165. BulletMass                      0.2                           ; mass of bullet
  166. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  167. }
  168.  
  169. GUN         6
  170. {
  171. Type                        GUN_VisibleGimble
  172. GunSize                        GUNSIZE_small
  173. StartUpgradeLevel            WEAPON_ENERGY
  174. EndUpgradeLevel                WEAPON_ENERGY
  175. DamageMult                    0.8
  176. BulletLength                            20.0                ; visual only.  Length of bullet on screen
  177. BulletRange                           5.0                ; distance bullets travel before disappearing
  178. BulletSpeed                           4000.0              ; measured in m/s.
  179. BulletMass                               4.0                    ; mass of bullet
  180. FireTime                  0.20
  181. BurstFireTime                  0.8
  182. BurstWaitTime                  5.0
  183. TriggerHappy                10.0
  184. }
  185.  
  186. GUN         7
  187. {
  188. Type                        GUN_HiddenGimble
  189. BulletType                  BULLET_Cannon
  190. GunSize                        GUNSIZE_small
  191. StartUpgradeLevel            WEAPON_ION
  192. EndUpgradeLevel                WEAPON_ION
  193. DamageMult                    0.8
  194. BulletLength                    15000.0                        ; visual only.  Length of bullet on screen
  195. BulletRange                     15000.0                        ; distance bullets travel before disappearing
  196. BulletSpeed                     0.0                           ; measured in m/s.
  197. BulletLifeTime                  0.8
  198. BulletMass                      0.2                           ; mass of bullet
  199. FireTime                        2.0                           ; fire repeat rate (reciprocal = shots/second)
  200. }
  201.  
  202. ;Explosions
  203. ;=--------=
  204. explosionType                       ET_CarrierExplosion
  205.  
  206.  
  207.  
  208. ;Scaling effects
  209. ;=--------=
  210. N-LIPS                              0.00005                   ; Max value for Interceptors 0.0005
  211. scaleFactor                         1.0                      ; Used for debugging
  212.  
  213. ;Engine Glow
  214. ;=---------=
  215. trailWidth    30.0
  216. trailHeight   20.0
  217. trailLength   20.0
  218. trailScaleCap 0.000036
  219.  
  220. trailWidth2    30.0
  221. trailHeight2   20.0
  222. trailLength2   20.0
  223. trailScaleCap2 0.000036
  224.  
  225. trailWidth3    40.0
  226. trailHeight3   25.0
  227. trailLength3   30.0
  228. trailScaleCap3 0.000036
  229.  
  230. trailWidth4    40.0
  231. trailHeight4   25.0
  232. trailLength4   30.0
  233. trailScaleCap4 0.000036
  234.  
  235. minimumZoomDistance                     650
  236.  
  237.  
  238. ;NavLights
  239. ;=---------=
  240. NUMBER_OF_NAV_LIGHTS           7
  241.  
  242. ; format is NavLight            name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
  243. NavLight                        antenna,    NAVLIGHT_FadeOnOff, 2,   1, 0,    8, 2, etg\textures\star32
  244. NavLight                        antenna1,   NAVLIGHT_FadeOnOff, 2,   1, 0,    8, 2, etg\textures\star32
  245. NavLight                        antenna2,   NAVLIGHT_FadeOnOff, 2,   1, 0,    8, 2, etg\textures\star32
  246. NavLight                        wing,       NAVLIGHT_FadeOnOff, 0.5, 1, 0,    10, 2, etg\textures\star32
  247. NavLight                        wing1,      NAVLIGHT_FadeOnOff, 0.5, 1, 0,    10, 2, etg\textures\star32
  248. NavLight                        bridge,      NAVLIGHT_FadeOnOff, 0.5, 1, 0,    7, 2, etg\textures\star32
  249. NavLight                        bottom,      NAVLIGHT_FadeOnOff, 0.5, 1, 0,    6, 2, etg\textures\star32
  250.  
  251. ;Animation
  252. ;=---------=
  253. ;NONE
  254.  
  255. ;Dock Points
  256. ;=-----------=
  257. ; format is DockPoint           name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection]  (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
  258. NUMBER_OF_DOCK_POINTS           3
  259. DockPoint                       Point1,DPT_Salvage,500,500,600,0,2
  260. DockPoint                       Point2,DPT_Salvage,500,500,600,0,2
  261. DockPoint                       Point3,DPT_Salvage,500,500,600,0,2