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The Games Machine 155
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kstandarddestroyer.shp
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INI File
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2001-12-24
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10KB
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261 lines
[kStandardDestroyer]
;Source Files
;=----------=
pMexData kStandardDestroyer\Rl0\LOD0\kStandardDestroyer.mex
LODFile kStandardDestroyer.lod
;Ship Physics
;=----------=
mass 3055000 ; ship mass [fighter = 1]
momentOfInertiaX 15275 ; resistance to rotation
momentOfInertiaY 15275 ; [fighter = 1]
momentOfInertiaZ 15275
maxvelocity 525 ; [fighter = 1000]
maxrot 5.43 ; maximum rotation speed [don't make faster than ~10]
thruststrength[TRANS_UP] 215 ; acceleration (m/s^2) [1-1000 approx. range]
thruststrength[TRANS_DOWN] 215
thruststrength[TRANS_RIGHT] 90
thruststrength[TRANS_LEFT] 90
thruststrength[TRANS_FORWARD] 258
thruststrength[TRANS_BACK] 430
rotstrength[ROT_YAWLEFT] 3 ; rotational acceleration (deg/s^2) [0.01 - 1.0]
rotstrength[ROT_YAWRIGHT] 3
rotstrength[ROT_PITCHUP] 1.4
rotstrength[ROT_PITCHDOWN] 1.4
rotstrength[ROT_ROLLRIGHT] 1.15
rotstrength[ROT_ROLLLEFT] 1.15
turnspeed[TURN_YAW] 1.08 ; speed at which ship tries to turn (1=standard)
turnspeed[TURN_PITCH] 0.9
turnspeed[TURN_ROLL] 0.72
;Basic Ship Stats
;=--------------=
shipclass CLASS_Destroyer
isCapitalShip TRUE
buildCost 2142 ; resource units to build
buildTime 229.5 ; time in seconds to build
supportUnits 6 ; Support Units required
providesSU 0
TimeShockedByEMP 1.0 ; time in seconds the ship will be paralized when hit by one EMP charge
maxhealth 32810.2 ; hit points
groupSize 1 ; size of group ships of this type tend to form
repairTime 5 ; every this many seconds
repairDamage 330 ; this much damage is repaired
repairCombatTime 10 ; every this many seconds
repairCombatDamage 75 ; this much damage is repaired
repairDroids 10
externalBuild FALSE ; if TRUE, ship is built externally
fowRadius 9000
forceFieldProtectionDistanceScale 1.1
approxcollmodifier 1.0 ; use only % of collspheresize for rough approximations
avoidcollmodifier 1.0 ; use only % of collspheresize for collision avoidance
blastRadiusShockWave 1.75
blastRadiusDamage 125
minimumZoomDistance 100
;Special
;=--------=
Overlay_Selection_Scalar 0.8 ; scale the tactical overlay by this amount
RKOEatMeTime 50 ;Time Rko will take to eat this ship
RKOGetsMissiles 5 ;Number missiles Rko gets for eating this ship
; Pilot View
;=---------=
pilotViewOffsetX 170.0
pilotViewOffsetY 0.0
pilotViewOffsetZ -135.0
;Weapons
;=------=
rotateToRetaliate TRUE
passiveRetaliateZone 7426
canTargetMultipleTargets TRUE
NUMBER_OF_GUNS 8
GUN 0
{
Type GUN_HiddenGimble
GunSize GUNSIZE_SMALL
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 1
{
Type GUN_HiddenGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ENERGY
EndUpgradeLevel WEAPON_ENERGY
DamageMult 0.8
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 5.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 4.0 ; mass of bullet
FireTime 0.20
BurstFireTime 0.8
BurstWaitTime 5.0
TriggerHappy 10.0
}
GUN 2
{
Type GUN_HiddenGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 3
{
Type GUN_HiddenGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 4
{
Type GUN_HiddenGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 5
{
Type GUN_HiddenGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
GUN 6
{
Type GUN_VisibleGimble
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ENERGY
EndUpgradeLevel WEAPON_ENERGY
DamageMult 0.8
BulletLength 20.0 ; visual only. Length of bullet on screen
BulletRange 5.0 ; distance bullets travel before disappearing
BulletSpeed 4000.0 ; measured in m/s.
BulletMass 4.0 ; mass of bullet
FireTime 0.20
BurstFireTime 0.8
BurstWaitTime 5.0
TriggerHappy 10.0
}
GUN 7
{
Type GUN_HiddenGimble
BulletType BULLET_Cannon
GunSize GUNSIZE_small
StartUpgradeLevel WEAPON_ION
EndUpgradeLevel WEAPON_ION
DamageMult 0.8
BulletLength 15000.0 ; visual only. Length of bullet on screen
BulletRange 15000.0 ; distance bullets travel before disappearing
BulletSpeed 0.0 ; measured in m/s.
BulletLifeTime 0.8
BulletMass 0.2 ; mass of bullet
FireTime 2.0 ; fire repeat rate (reciprocal = shots/second)
}
;Explosions
;=--------=
explosionType ET_CarrierExplosion
;Scaling effects
;=--------=
N-LIPS 0.00005 ; Max value for Interceptors 0.0005
scaleFactor 1.0 ; Used for debugging
;Engine Glow
;=---------=
trailWidth 30.0
trailHeight 20.0
trailLength 20.0
trailScaleCap 0.000036
trailWidth2 30.0
trailHeight2 20.0
trailLength2 20.0
trailScaleCap2 0.000036
trailWidth3 40.0
trailHeight3 25.0
trailLength3 30.0
trailScaleCap3 0.000036
trailWidth4 40.0
trailHeight4 25.0
trailLength4 30.0
trailScaleCap4 0.000036
minimumZoomDistance 650
;NavLights
;=---------=
NUMBER_OF_NAV_LIGHTS 7
; format is NavLight name, type, blinkrate (in seconds), size (in meters), min LOD, texture name
NavLight antenna, NAVLIGHT_FadeOnOff, 2, 1, 0, 8, 2, etg\textures\star32
NavLight antenna1, NAVLIGHT_FadeOnOff, 2, 1, 0, 8, 2, etg\textures\star32
NavLight antenna2, NAVLIGHT_FadeOnOff, 2, 1, 0, 8, 2, etg\textures\star32
NavLight wing, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 10, 2, etg\textures\star32
NavLight wing1, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 10, 2, etg\textures\star32
NavLight bridge, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 7, 2, etg\textures\star32
NavLight bottom, NAVLIGHT_FadeOnOff, 0.5, 1, 0, 6, 2, etg\textures\star32
;Animation
;=---------=
;NONE
;Dock Points
;=-----------=
; format is DockPoint name,type,flyawaydist,mindist,maxdist,[headingdirection,updirection] (0=up,1=right,2=forward,4=down,5=left,6=back) for direction
NUMBER_OF_DOCK_POINTS 3
DockPoint Point1,DPT_Salvage,500,500,600,0,2
DockPoint Point2,DPT_Salvage,500,500,600,0,2
DockPoint Point3,DPT_Salvage,500,500,600,0,2